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Development of a virtual reality clinically oriented temporal bone anatomy module with randomised control study of three-dimensional display technology
  1. Bridget Copson1,
  2. Sudanthi Wijewickrema1,
  3. Laurence Sorace1,
  4. Randall Jones2,
  5. Stephen O'Leary1
  1. 1 Department of Surgery (Otolaryngology), The University of Melbourne, Melbourne, Victoria, Australia
  2. 2 Medical Imaging, St Vincent's Hospital Melbourne Pty Ltd, Fitzroy, Victoria, Australia
  1. Correspondence to Dr Bridget Copson, Department of Surgery (Otolaryngology), The University of Melbourne, Melbourne, VIC 3010, Australia; bcopson{at}student.unimelb.edu.au

Abstract

Objective To investigate the effectiveness of a virtual reality (VR), three-dimensional (3D) clinically orientated temporal bone anatomy module, including an assessment of different display technologies.

Methods A clinically orientated, procedural and interactive anatomy module was generated from a micro-CT of a cadaveric temporal bone. The module was given in three different display technologies; 2D, 3D with monoscopic vision, and 3D with stereoscopic vision. A randomised control trial assessed the knowledge acquisition and attitudes of 47 medical students though a pretutorial and post-tutorial questionnaire. The questionnaire included questions identifying anatomic structures as well as understanding structural relations and clinical relevance. Furthermore, a five-point Likert scale assessed the students’ attitudes to the module and alternative learning outcomes, such as interest in otology and preparedness for clinical rotations.

Results As a whole cohort, the total test score improved significantly, with a large effect size (p≤0.005, Cohen’s d=1.41). The 23 students who returned the retention questionnaire had a significant improvement in total test score compared with their pretutorial score, with a large effect size (p≤0.005, Cohen’s d=0.83). Display technology did not influence the majority of learning outcomes, with the exception of 3D technologies, showing a significantly improvement in understanding of clinical relevance and structural relations (p=0.034). Students preferred 3D technologies for ease of use, perceived effectiveness and willingness to use again.

Conclusions The developed VR temporal bone anatomy tutor was an effective self-directed education tool. 3D technology remains valuable in facilitating spatial learning and superior user satisfaction.

  • computer simulation
  • education
  • medical
  • undergradute
  • medical education
  • otolaryngology
  • virtual reality

Data availability statement

Data are available on reasonable request. Data are available on request.

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Data availability statement

Data are available on reasonable request. Data are available on request.

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Footnotes

  • Contributors BC: planning, conduct, reporting, analysis of data, drafting manuscript, guarantor. SW: planning, review of manuscript, contribution to discussion. LS: participant recruitment, conduct of study, review of manuscript. RJ: contribution to discussion. SO: guarantor, review of manuscript, contribution to discussion.

  • Funding The authors have not declared a specific grant for this research from any funding agency in the public, commercial or not-for-profit sectors.

  • Competing interests None declared.

  • Provenance and peer review Not commissioned; externally peer reviewed.

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